![]() ![]() That's plenty of time for Insomniac to have fixed these bugs, even if they only have a handful of people doing maintenance on the game, while the rest of the team works on Marvel's Spider-Man 2 and Marvel's Wolverine. This was doubly-surprising considering that I'm playing the game well over a year after its release. Yet Miles never points this out.Ĭonsidering how polished Marvel's Spider-Man felt, despite also having a much bigger story and more side content, I was surprised to find a number of side quests in Miles Morales that were broken. On the topic of the super villain "twist", I did find it annoying that a large part of the conflict depends on the Tinkerer making such a big deal about Miles' perceived dishonesty, but the Tinkerer wasn't exactly forthcoming either. This does also mean that it gets its super villain surprise twist out of the way early, since it's a twist that is almost as obvious as the appearance of Doctor Octopus in the previous game. Insomniac wastes no time getting to the supervillain plot. It jumps straight into the big super villain story and relegates all the "friendly neighborhood" stuff to simple side quests. There's no such escalation in Miles Morales' story. It would have been nice to see Miles start out by focusing more on fighting petty crime in the Harlem area and adjacent districts, before moving onto more widespread organized crime, and then finally the super villain threats. On the other hand, playing as a younger Spider-Man just learning the tricks of the trade would seem like it would be well-suited to a longer, multi-faceted campaign with a series of escalating challenges and threats. ![]() And that 20-30 hours isn't just the story I actually completed 100% of the side activities in that time as well. I have other shit to do, and it's nice to be able to finish a game's story without feeling like I have to play it every waking moment of my free time for weeks or months on end. On the one hand, it's nice to have a more focused, 20 or 30 hour campaign. The campaign itself is also considerably shorter than the first game, taking place entirely during the Christmas season. Spider-Man has always been a hero for the common folk,īut this Spider-Man is also a hero for the under-privileged and down-trodden. It's a shame that this isn't carried through into the rest of the game, since a major theme of the story is Miles serving as a protector for the under-privileged, mostly ethnic minority, population of Harlem. Protecting civilians is a large component of early setpieces, but it is largely dropped once the story gets started proper. ![]() This is a welcome change, and I wish Miles Morales would have gone a bit further with it. There is a greater emphasis early in the game on trying to protect civilians. So pretty much everything positive that I had to say about that game also applies to this game, and I'll try to keep this review short by not retreading the same praise and critiques. Combat is virtually unchanged, aside from a few new gadgets and powers, and the locomotion is even more identical. If you liked Marvel's Spider-Man for the PS4 - and who didn't? It was great! - then Miles Morales is largely more of the same, but with the distinct urban flavor that comes with the Miles Morales story, and a story about corporations using "not in my backyard" politics to exploit under-privileged communities. Miles Morales, Demon's Souls, and Returnal were the first games I bought for it.Įarly set pieces put a large emphasis on protecting civilians and reducing collateral damage. Eventually, my number on Sony's waiting list came up, and I got a PS5 just in time for Christmas. I could've played Miles Morales on the PS4 back when it was released in November of 2020, but I really wanted to wait until I got a PS5. MSRP: $50 USD (standard edition) | $70 USD (ultimate edition)īlood, Drug Reference, Language, Violence PlayStation 4 | 5 (via retail disc or PSN digital download) More of Insomniac's excellent Spider-Man action Redesign of Peter Parker to look more like Tom Holland. ![]()
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